Threads finally lets you delete your account separately from Instagram
Meta is rolling out a way for you to delete your Threads profile without having to delete your Instagram account, too. You’ll be able to access the new feature from the settings menu in a new “Delete or Deactivate Profile” section, according to a post from Instagram boss Adam Mosseri. I don’t have the feature yet myself, but I suspect Meta will make it available to everyone soon enough.
This new ability to delete just your Threads profile addresses an early complaint with the app, which currently requires that you sign up with an Instagram account. However, shortly after the app’s launch, Mosseri said the company was “looking into” a way to be able to delete a Threads account on its own. (And if you don’t want to permanently delete your Threads profile, you can always deactivate it.)
Mosseri also shared that the platform is rolling out a way to opt out of having your Threads posts featured on Facebook and Instagram. The feature first popped up over the weekend, and Meta introduced it after it “heard feedback that you want more control over the experience,” Mosseri says.
Sony’s PlayStation Portal gives a confusing first impression
Sony’s new PlayStation Portal that launches November 15th is a $199.99 device that does just one thing: it streams games via Wi-Fi off of your home PlayStation 5, requiring that you already own Sony’s pricey console.
It doesn’t do any kind of cloud streaming like Nvidia’s Geforce Now or Sony’s own PlayStation Plus Premium subscription, and it can’t run anything locally (not even YouTube or Netflix). The Portal is purpose-built to use a singular feature Sony first debuted with the PS3 and PSP back in 2006 that’s also widely available on other devices you may already own, making me wonder: why does this exist? After spending a couple of days with it, I’m still not sure.
The Portal hardware is essentially what you’d get after sticking an eight-inch LCD between two halves of a standard DualSense controller. The laminated screen has a resolution of 1080p and maximum refresh of 60Hz — perfectly adequate for a display of this size. It supports Wi-Fi 5 (802.11ac), has a 4,370mAh nonremovable battery that charges via USB-C, top-firing stereo speakers, a 3.5mm headphone jack, and it connects with Sony’s new PlayStation Link-enabled headphones for lossless audio. (The Portal does not offer Bluetooth connectivity.) These specs aren’t anything particularly special, but you have to remember it’s the PS5 doing all the heavy lifting here.
As far as its build, if you’ve ever held a DualSense controller before, you’ll have a sense of what holding the Portal is like. It feels the way it looks: a DualSense split in half and stretched out to accommodate a 16:9 touchscreen in the middle. It even maintains the DualSense’s nifty haptics and adaptive triggers. Though, being a standard DualSense also means its analog sticks may eventually drift after months or years of heavy / extended use (something even the equally pricey DualSense Edge runs the risk of but can remedy via replaceable stick modules).
The Portal may look a little awkward and clunky, but it isn’t too hefty. It weighs about 530 grams, which is over 100 grams heavier than a Nintendo Switch OLED but more than 100 grams lighter than the somewhat chonky Steam Deck. Compared to a Switch with standard Joy-Con controllers, the tradeoff in weight is made up for by its large grips that are comfier to use for extended play sessions.
I’ve initially played a handful of hours with various PS5 games (Resident Evil 4, Armored Core VI Fires of Rubicon, and Astro’s Playroom, to name a few) in my limited time with the PlayStation Portal so far. One thing I can certainly say right off the bat is that it feels familiar. At various points in the last two years, I’ve tinkered with using Remote Play to stream games from my PlayStation 5 to my PS4, my PC, various Android devices, an iPhone, an iPad Pro, and even a Steam Deck using open-source software Chiaki. The PlayStation Portal offers mostly the same experience as what I’ve seen with those other solutions, except being purpose-built streamlines the process.
The games that lend themselves best to game streaming — primarily single-player experiences that don’t require twitch-y reactions with frame-perfect timing — still seem to be the best fit on the Portal. And just like when you’re streaming on an iPad or other device, there will be times when it looks near flawless as well as times when you notice some prominent artifacting by looking slightly closer. And of course, there can still be times when shit just goes haywire or the Portal doesn’t immediately connect to the PS5 — because Wi-Fi, am I right?
I need to continue using the PlayStation Portal to see if more differences appear between using it and something like a Backbone One controller. My first impression is that this device is primarily for PlayStation diehards who want a simple, dedicated tool for streaming games around their homes. It may be for when the main TV is in use or to take games to other rooms like the bedroom or the bathroom (if you’re okay with flagged devices), but $200 is a little pricey for such a single-use accessory to a $400–$500 game console — especially when there are many other options available that you may already own.
Photography by Antonio G. Di Benedetto / The Verge
Laser Fusion Start-Ups Ignite the Quest for Boundless Energy Companies are looking to commercialize advances made by federally supported research labs in the quest for boundless energy.
The right-to-repair movement is just getting started
Apple stunned the world when it came out in support of California’s right-to-repair law. But software locks and other obstacles seem to signal that the fight is far from over.
Several months back, Apple refurbisher John Bumstead received a batch of about 20 MacBooks from an e-waste recycler. Bumstead, who routinely refurbishes MacBooks that are more than 10 years old, shouldn’t have had a problem salvaging these computers, the oldest of which were from 2018. But only half of them were fully restorable.
Five of the MacBooks were “activation locked,” meaning the prior owner had forgotten to wipe the device and nobody else could reactivate it. Another five had broken screens that would lose True Tone unless Bumstead replaced them with expensive new screens from Apple, something he couldn’t afford to do.
Bumstead’s experience was far from unique. Today, people who repair and refurbish Apple devices are encountering a growing number of software barriers that prevent them from repairing those devices, even if the hardware is in good condition. That’s why this community of fixers, and the broader public, was so stunned when, in August, Apple came out in support of a right-to-repair bill in its home state of California.
Signed into law last month by Governor Gavin Newsom, the Right to Repair Act guarantees everyone access to parts, tools, and manuals needed to fix their electronic devices — something industry-backed research shows can reduce both waste and carbon emissions but which Apple, the world’s most valuable company, has aggressively lobbied against for years. At a recent White House event, Apple even pledged to honor California’s new law nationwide.
But if independent repair professionals were hopeful that Apple’s dramatic about-face would signal a change in how it designs its products, that hope was short-lived. In September, Apple rolled out a new iPhone that appears impossible to fully repair without the manufacturer’s blessing — and without paying Apple money.
As device detectives at repair guide site iFixit.com soon discovered, the iPhone 15 is riddled with software locks that cause warning messages to pop up or functionality to be lost if parts are replaced with new ones that weren’t purchased directly from Apple.
The stark contrast between what Apple now professes to believe — that repairing devices is good for consumers’ pocketbooks and the planet — and its decision to discourage unsanctioned fixes by pairing specific parts to specific devices, highlights a sobering reality right-to-repair activists are now confronting: despite a recent stringofhard-wonvictories, the fight for affordable, accessible, and universal access to repair is far from over. Following years of pressure from consumers, shareholders, activists, and regulators, tech companies are finally cracking open the door to repair. But unless these corporations are forced to do more, our devices will continue to die early deaths because they are difficult to disassemble, the manufacturer stops offering software support, or the only way to make them work again is to purchase pricey replacement parts from the original device maker.
As long as repair is costly and complicated, it “will remain something only some people that are motivated by environmental reasons will choose,” Ugo Vallauri, a co-director of The Restart Project, a UK-based community repair organization, and founding member of Right to Repair Europe, said. Many others will choose to replace their broken devices with new ones, resulting in more destructive mining, more planet-heating carbon pollution emitted during manufacturing and shipping, and more electronic waste piling up in landfills. The European Union estimates that prematurely discarded products cause 35 million metric tons of waste and 261 million metric tons of greenhouse gas emissions each year within its borders alone.
Despite the environmental benefits of increased repair access, some of the world’s biggest tech companies, including Apple, Microsoft, Amazon, Alphabet, Meta, and Tesla, have spent millions convincing lawmakers not to support it. Manufacturers cite a range of reasons for their opposition: right to repair will infringe on their intellectual property rights; consumers will injure themselves fixing their stuff; independent repair will lead to more hacking; and shoddy repairs will damage companies’ reputations. John Deere has even claimed that greater repair access will allow farmers to tamper with the emissions controls on their tractors in violation of the Clean Air Act — a notion the Environmental Protection Agency recently refuted.
Repair advocates contend that these arguments are baseless and that the real reason manufacturers oppose repair access is because it hurts their bottom line. Lawmakers and regulators are beginning to agree. In May 2021, the Federal Trade Commission published a report that found “scant evidence” to back up manufacturers’ anti-repair claims. Several months later, President Biden directed the FTC to explore new regulations that would limit manufacturers’ ability to restrict independent repair for profit. Repair bills started gaining more traction in statehouses around the country.
Shortly thereafter, device makers startedchanging their tune on the issue, announcing a slew of new initiatives aimed at promoting independent repair. In the spring of 2022, Apple launched its first self-repair program, Samsung and Google announced partnerships with iFixit aimed at promoting repair, and Microsoft, at the behest of its shareholders, released a study concluding that repair has significant environmental benefits. Advocates believe that tech giants realized they were on the losing side of the repair fight and that, by making some concessions, they could keep a seat at the negotiating table in order to shape future regulations.
California’s new right-to-repair law, along with similar laws enacted by Minnesota and New York earlier this year, are the most prominent result of the shift in public and corporate attitudes toward repair. The laws aim to start chipping away at the environmental toll of our throwaway culture by ensuring it’s at least theoretically possible to fix many devices.
These laws require that manufacturers make spare parts, tools, and repair information available to independent shops and the public for a set period of time after a device is no longer sold on the market. California’s bill, considered the strongest yet, mandates three years of spare parts and information for devices that cost between $50 and $99 and seven years of support for devices costing $100 or more.
The passage of three electronics right-to-repair laws in a single year — in addition to new state laws covering farm equipment and wheelchairs — is “huge,” Gay Gordon-Byrne, executive director of the repair advocacy organization Repair.org, said. “We’ve been waiting for the dam to burst, and the dam burst,” she said.
That said, these laws have some key limitations.
Due to industry pressure, Gordon-Byrne said, the laws in California and Minnesota only apply to products sold from mid-2021 onward, while New York’s law applies to products sold starting in mid-2023. This means the laws won’t help consumers fix older devices, which are more likely to need repairs sooner. Each bill also excludes various categories of devices, including gaming consoles, medical devices, business computers, and e-bikes, depending on the state.
Finally, the aim of these laws is not to remove all barriers to independent repair but to level the playing field between manufacturers, their authorized repair partners, and everyone else. Manufacturers must make the spare parts they use in their own repair networks available on “fair and reasonable terms,” but the laws don’t dictate that parts must be affordable for the average consumer. (The out-of-warranty cost of recent iPhone screen replacements at the Apple Store is very similar to Apple’s self-repair store and higher than many aftermarket parts.) And if a manufacturer doesn’t offer any repair service at all, they are under no obligation to start. “We’re going to have to tackle that” loophole in future legislation, iFixit CEO Kyle Wiens said. “You shouldn’t be able to sell a product without selling service parts and writing a repair manual.”
Meanwhile, there are a host of repair roadblocks that rules focused on fostering market competition aren’t built to address. These include design choices that make products physically hard to open up, take apart, and put back together.
For instance, since 2016, Apple has welded most of the solid-state drives in its MacBooks directly to the logic board, meaning they can’t be removed and replaced without some serious soldering chops. Beyond hampering consumers’ efforts to recover their data or replace a dead drive, the design choice is “absolutely devastating” for refurbishers, said Bumstead, the Apple refurbisher. E-waste recyclers, Bumstead said, used to be able to pull the drive off the board in order to securely destroy the data before selling the device to refurbishers. Now, in order to comply with the data destruction requirements set by private certifiers, recyclers will often shred the entire board, a much costlier and more resource-intensive component.
“I’ve been offered thousands of three-year-old M1 Macs, they’ll tell me they’re perfectly good machines [but] they just need a board,” Bumstead said.
Apple has come under fire for other repair-hostile design choices. Over the years, many of its devices used “pentalobe”-shaped screws, which were once very hard to find screwdrivers for and featured glued-in batteries that are difficult, if not impossible, to replace.
And it’s hardly the only gadget maker whose tech is hard to take apart: a repair report card released last year by the US Public Interest Research Group (PIRG) gave Samsung and Google Pixel smartphones failing grades for ease of disassembly, while Lenovo, Microsoft, and HP laptops received poor to middling marks. By contrast, Dell laptops, which often set the industry standard for repairability, received an “A” for ease of disassembly. US PIRG’s scores drew on France’s repairability index, which considers the number of steps required to take devices apart, the types of tools needed, and whether fasteners are removable and reusable.
Another major barrier to maintaining older devices is software support. Once a manufacturer stops offering software updates, issuing security patches, or powering the servers our gadgets rely on, our products can become obsolete. Smart home devices, whose functionality is tied to remote servers beyond the customer’s control, are particularly vulnerable in this regard. Wiens pointed to Nest’s decision to disable the Revolv smart home hub in 2016 and the demise of the company that made the SmartDry laundry sensor last year as examples of how manufacturers can turn expensive pieces of hardware into useless bricks by dropping software support.
Poor designs and lack of software updates make repairing and maintaining our devices more difficult. But committed fixers will often find ways to take apart the most repair-challenged gadgets or upgrade old machines with third-party software patches. By contrast, many in the DIY repair world fear that the software locks companies are now using to pair replacement components with specific devices could spell “game over” for independent repair. “This is the existential threat,” Wiens said.
Parts pairing refers to how manufacturers tie device functionality to the purchase and use of their in-house parts, tools, and service. Ten to 15 years ago, when a component broke down, it could almost always be replaced with any compatible replacement part. But paired parts have built-in microcontrollers that are programmed to communicate with the main board to authenticate the replacement. If that software handshake doesn’t occur — say, because the repairer used an aftermarket part or didn’t have access to proprietary pairing software — the device might throw up a warning message, or it might cease to function altogether.
Parts pairing flies in the face of how refurbishers do business: by harvesting working components from dead devices and using them to restore other devices to good-as-new condition. “It’s a very big threat on refurbishment, and the cost of repair in refurbishment, that we need to address,” Marie Castelli, head of public affairs at the online refurbished device store Back Market, said.
For several years, iFixit has tracked Apple’s use of parts pairing by swapping parts between new devices of the same model to see what works and what doesn’t. The problem is clearly getting worse, Wiens said, noting that the iPhone 15 appears to be Apple’s most software-locked phone yet. Tests on a 15 Pro Max revealed that swapping the screen without using Apple’s System Configuration tool causes Face ID, True Tone, and auto brightness to stop working, while swapping the battery causes a non-genuine part warning message to appear, and the phone stops displaying battery health data. All of these software locks appeared in earlier iPhones, too. But the 15 Pro Max’s rear lidar assembly, essential for using augmented reality apps, also doesn’t function when transplanted into a new phone, iFixit found.
Apple didn’t respond to multiple requests for comment from The Verge.
iFixit has documented similar examples of parts pairing in MacBooks and iPads. And once again, Apple is hardly the only offender here: Wiens pointed out that Husqvarna chainsaws require a dealer to authenticate the firmware on new parts; Xbox and PlayStation disc drives are paired with the motherboard; and replacement car parts are increasingly “VIN locked,” or paired to a specific car’s serial number. Printers are another poster child for software locks, with some companies tying a printer’s ability to print to the purchase and use of proprietary ink cartridges. A recent report by US PIRG found that Americans could save 4 million single-use grocery bags’ worth of plastic a year by using ink cartridges that were recycled and refilled — if only manufacturers would allow it.
While today’s high-tech barriers to repair are daunting, advocates are hard at work pressing lawmakers and regulators to tear them down. In both the US and Europe, a suite of new rules could start to unwind manufacturers’ stranglehold over what repairs are possible and with whose parts.
In August, the EU rolled out a first-of-its-kind “ecodesign” regulation for smartphones and tablets. By June 2025, manufacturers of these devices will be required to meet strict durability and repairability requirements, including furnishing spare parts and repair information for at least seven years. Parts should be easily replaceable, and device makers must provide software updates for at least five years after their devices are last sold in the EU. Vallauri, of The Restart Project, noted that shortly after the new rules went into effect, Google announced it would be providing an industry-leading seven years of software updates for its latest Pixel smartphones, demonstrating that this level of support “was possible” all along.
Google spokesperson Matthew Flegal declined to say whether the company’s decision to extend software support as well as hardware support and replacement parts for its newest phones was influenced by this regulation but said that the main reason “is because it’s important to our customers.”
The EU also just passed a new battery regulation that covers many aspects of lithium-ion battery sustainability, including repair. Per the new rules, nearly all portable electronic batteries will have to be user-replaceable starting in 2027. While key details of the regulation are still being hammered out, including which devices will be exempt because they are routinely in contact with water, Vallauri expects the regulation will have “a big impact” on product design, making many devices “easier to disassemble.”
Still, advocates say that the new EU rules ignore key challenges, like the high cost of repair and the impact of parts pairing. (The new ecodesign rules for smartphones and tablets explicitly allow manufacturers to pair parts as long as they provide independent repairers “non-discriminatory access” to software and firmware tools, a proposition advocates are deeply skeptical of.) With the European Parliament currently weighing another new regulation aimed at making repair more attractive to consumers, advocates are pressing EU lawmakers to take a more aggressive stance on these issues, including calling for a full ban on parts pairing.
In the US, repair advocates are also setting their sights on more ambitious rules and regulations following their recent legislative victories. Gordon-Byrne says she expects to see other states follow in California’s footsteps and pass their own right-to-repair bills in the years to come. “We’re trying to make sure every ‘me too’ includes something that pushes the envelope,” Gordon-Byrne said.
That could mean coverage for devices that were exempted from the recent laws, expanded software support over the long term, or restrictions on parts pairing. (Minnesota’s law includes language that should ban the practice, but with California’s law overshadowing it, it remains to be seen whether corporations will comply, Gordon-Byrne said.) Nathan Proctor, who directs the right-to-repair campaign at US PIRG, said that his organization is “talking to repair techs to find out what they need and then working to make sure our legislative solutions address these needs.”
As more states pass their own laws, support for a national right to repair is growing. At a White House right-to-repair event in October, the Biden administration called on Congress to pass a right-to-repair law. So did Apple vice president Brian Naumann, who told audience members that the company believes “consumers and businesses would benefit from a national law” modeled after the California bill.
While EU-style design mandates may be a harder sell in the US, forcing manufacturers to disclose the repairability of their products could encourage them to adopt better designs, an approach France pioneered when it launched its repairability index in 2021. Lucas Gutterman, who directs the “Designed to Last” campaign at US PIRG, described repairability scores as a way to foster “transparency and market competition.”
“If we just have transparency in the marketplace… we’ll have a race to the top where manufacturers are just designing products to be more and more repairable,” Gutterman said. US PIRG is calling on the Federal Trade Commission to develop voluntary repair score criteria that states or companies can use, similar to the federal Energy Star labeling program that encourages manufacturers to improve device efficiency.
Clearly, the right-to-repair movement has its work cut out in the years to come. But while pushing the world’s most powerful companies to change their business practices is never easy, right to repair has one advantage over other environmental causes, which often feel a step removed from daily life: it promises to help eliminate the needless repair ordeals that are a joyless fact of modern existence.
Jessa Jones, the founder of iPad Rehab, an independent repair and data recovery business based near Rochester, New York, recalled a recent experience one of her employees had replacing four short-circuited data storage chips on the logic board of a MacBook that had experienced water damage. He had to go on an “Easter egg hunt,” Jones said, to find four replacement chips that matched those in the specific MacBook he was working on, unsolder the old chips and solder the new ones on, then buy a third-party Chinese program to program the chips so the device could communicate with them.
“That MacBook is currently back in service,” Jones said. “But that is the insane level of effort now required to do something every teen with a screwdriver has been able to do in their basement.”
Google fights scammers using Bard hype to spread malware
Google is suing scammers who are trying to use the hype around generative AI to trick people into downloading malware, the company has announced. In a lawsuit filed today in California, the company says individuals believed to be based in Vietnam are setting up social media pages and running ads encouraging users to “download” its generative AI service Bard. The download actually delivers malware to the victims, which steals social media credentials for the scammers to use.
“Defendants are three individuals whose identities are unknown who claim to provide, among other things, “the latest version” of Google Bard for download,” the lawsuit reads. “Defendants are not affiliated with Google in any way, though they pretend to be. They have used Google trademarks, including Google, Google AI, and Bard to lure unsuspecting victims into downloading malware onto their computers.” The lawsuit notes that scammers have specifically used promoted Facebook posts in an attempt to distribute malware.
Similar to crypto scams, the lawsuit highlights how interest in an emerging technology can be weaponized against people who may not fully understanding how it operates. For example, the scammers in this case imply that Bard is a paid service or app that users need to download, when it’s actually available free of charge at bard.google.com.
Google’s blog post notes that it’s already submitted around 300 takedown requests in relation to these scammers, but wants them to be prevented from setting up future malicious domains, and wants them to be disabled with US domain registrars. “Lawsuits are an effective tool for establishing a legal precedent, disrupting the tools used by scammers, and raising the consequences for bad actors,” Google’s general counsel Halimah DeLaine Prado writes in the company’s blog post.
An OLED iPad Pro is the upgrade I’ve been waiting for
Apple started using OLED screens in the iPhone X back in 2017, and before that, in the first Apple Watch. And the Touch Bar, of course (RIP). But it’s been slow to move away from LCD elsewhere, like its iMacs, MacBooks, standalone displays, and iPads. I want OLED on all those things, but if the iPad Pro gets it first, as rumor has it, then that’s fine by me.
There’s no product where the use of an LCD panel bothers me more than my 11-inch iPad Pro. It’s got a nice-looking screen so long as I’m looking directly at it. Go a little off-axis, though, and the screen gets way dimmer. That’s true of my laptop, too, but I’m always sitting directly in front of that screen, and almost always looking at a browser window with text in it.
Contrast isn’t an LCD’s strong suit either, and the gray-black of the letterboxing and shadows when I’m watching movies and shows bothers me more than it probably should. That doesn’t matter if I’m just reading, but if I’m playing a game — especially something like Resident Evil Village, which I’m sure will run on the next iPad Pro — or watching a movie, the added deep blacks of OLED would look nicer. And in a dark horror game, it’d be easier to spot things with the extra contrast.
OLED would mean other things, like an always-on iPad screen. That could open up a version of iPhone’s StandBy mode that turns the iPad into a true blue smart display (something that’s been rumored before), actually unlocking a niche for the iPad that it really could use.
Assuming an OLED upgrade means more than just a nice screen for the next Pro model, I’d sell my M1 iPad Pro in a heartbeat to buy it.
It sounds like I might have my wish soon. This morning, Bloomberg’s Mark Gurman reiterated in the subscriber Q&A section of Power Onsomething he’s said in the past: that Apple has a new OLED iPad Pro coming next year. And in that last update, he called it the “first major overhaul in half a decade,” in the form of an 11-inch model and a 13-inch one, and I hope that’s true because it needs it.
Ming-Chi Kuo echoed that later in the day in a Medium post that Apple will mass-produce two OLED iPads using the same LTPO tech that gives both Apple Watches and newer iPhones their 1Hz to 120Hz variable refresh rate. Kuo added they’ll outperform the Mini LED iPad Pro in “display performance and power consumption.”
Threads users can keep their posts off Instagram and Facebook now
Many Threads users are now saying they have the ability to opt out of having their posts shown on Instagram and Facebook. To keep Threads posts from showing up Meta’s other platforms, tap the two lines in the top right of the Threads app > Privacy > Suggesting posts on other apps — two switches let users turn off suggestions on Instagram or Facebook. Meta tends to roll out Threads features slowly, so if you don’t see the new toggles yet, give it time.
Instagram and Facebook each got a “For you on Threads” carousel in the last few months. Responding to user grumpiness, Threads said in October it was “listening to feedback” shortly before testing the opt-out switch that’s rolling out now.
The feature was clearly intended to drive engagement on Threads, as the platform seemed to be foundering after its impressive initial launch. But things are looking a lot better now. Meta CEO Mark Zuckerberg said on an earnings call last month that Threads now has almost 100 million monthly users. That’s still short of the “over half a billion monthly users” that Elon Musk recently claimed that X has, but it’s a good sign for Threads, just over four months into its life.
There may be other, bigger changes coming to the app soon. Alessandro Paluzzi, a software engineer who’s found a lot of features on Threads before they’re out (including the new cross-platform post-suggesting switches), posted a screenshot that suggests Meta could be preparing to open the platform up to EU users. Meta has held off on launching Threads in Europe because of how the region’s Digital Markets Act governs the handling of cross-platform data.
The best apps and tools for managing your money online
Hi, friends! Welcome to Installer No. 14, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, you’re my favorite, so happy you’re here, and also, you can read all the old editions at the Installer homepage.)
I also have for you a rundown of the best tools for managing money, new gadgets from Valve and Humane, way too many writing apps, new stuff from ChatGPT, and much more.
As always, the best part of Installer is your ideas and tips. What are you into right now? What have you been reading / watching / learning / doing that everyone should know about? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, forward it to them and tell them to subscribe here.
Big week in the Installerverse! Let’s get to it.
The Drop
The Steam Deck OLED. Valve did a Nintendo! Which is to say, it took its already very good console and made a bunch of things about it — the screen, the fan, the battery life, the processor — a little better. I’m definitely going to end up buying this thing.
The Humane AI Pin. Every gadget company has been asking the same question for the last few years: “what comes after smartphones?” So far, it’s… smartphones. Humane’s first AI-powered device doesn’t immediately strike me as the next big thing, but I can’t remember the last time I was so excited to actually try a new gadget. Is this the future? Is it anything? Who knows!
GPTs. You can now create your own ChatGPT with whatever knowledge, character, and style you want, and it only takes like five minutes. I’m much more bullish on these smaller, more specific AI tools than I am the One True AI Machine idea, and I think these are going to be huge. (Also, seriously, kudos to OpenAI for brute-forcing the phrase “generative pre-trained transformer” into the mainstream.)
Planet Earth III. The first episode of the third entry in the world’s most epic documentary series is out now in the US, and there are a bunch more episodes to come. The drone footage, the natural sound, the things the producers are able to do underwater and in the sky, it’s all just awesome to watch. (Also, stay tuned for some fun Planet Earth stuff coming to The Vergecast soon.)
Aftermath. A new publication from some great video game reporters who are already off to a strong start covering Zelda, the Steam Deck, Overwatch, and much more. I love a good website, and so far, this is a very good website.
Final Cut Pro. Every once in a while, Apple likes to remind Final Cut users that it remembers they exist and does in fact care about them. The big winner this time (and this year in general) is the iPad app, which got a bunch of handy keyboard shortcuts, workflow tricks, and a useful voiceover tool.
The Marvels. A Marvel movie that both rewards superfans and manages not to confuse everyone else! What a concept! This movie has been somewhat divisive, but The Verge’s Charles Pulliam-Moore dug it, and I’m excited to see this one.
Documents by Readdle. The Files app on iOS devices is so bad. Its organization makes no sense and moving stuff around is too hard. It’s just bad times all around. Readdle’s app has long been a better option, and it got a big update this week — which includes an inbox that just dumps all your files into one place. It’s messy and perfect.
Elon, Inc. I’m not at all sure that a weekly podcast about the many chaotic goings-on of the world’s richest person is something I even want in my life, but Bloomberg is doing it really well. It’s chatty but thoughtful, and even the first episode covers a lot of ground.
Group project
Last week, I asked you to share what systems you use for managing money. With the news that Mint was shutting down (which, ugh), I think a lot of people were left suddenly looking for a new way to easily keep track of their budget and spending. I figured y’all might have some good ideas. (The Verge’s Barbara Krasnoff also put together a list of Mint alternatives, and it’s a really good place to start.)
Once again, you came through! I got a ton of emails, texts, and mentions with good ideas for apps and systems for making this all work. Also, a lot of people who are very cranky with Mint, and trust me, I feel you on that.
One note before we get into it: you should, of course, be careful about where you manage your money and financial information and to whom you give access to any of that data. Many of the apps we’re about to talk about are popular and highly regarded, but you should always be cautious with this stuff. My credit score also once got dinged because I had signed up for too many personal finance apps — true story — so there are lots of reasons to be thoughtful here.
Cool? Cool. Let’s run through some of your ideas and findings:
YNABis the big winner. YNAB, which stands for You Need A Budget, was the overwhelming most popular recommendation I got this week. Folks liked that you can sync all your accounts and cards, that it’s an independent app you pay for instead of being bombarded by ads and credit card deals, and that it has a specific set of principles and systems you can just pick up and start using.
Copilotis the other go-to. Copilot is much more polished than YNAB, and people love the app’s design, its dataviz tools, and just how easy it is to interact with. It’s only for iOS and Mac, which is unfortunate, but as finance apps go, it seems to be unbeatably fun to use.
Don’t sleep on spreadsheets. I heard from a number of people who said they’d tried the apps and built the systems but ultimately landed on a good ol’ spreadsheet in Excel or Google Sheets for tracking their spending. Especially for folks who just want a rough “here’s what I have, here’s where I want it to go” outline, you can’t beat the ‘sheet. (Is that a thing people say? I’m going with it.)
Templates are your friend! A few people recommended Tiller as a way to make the Excel and Google Sheets setup a little cleaner and more automatic. This Notion template got some love, too.
The manual way can be the way… but it’s more work. Some of you love having custom-built systems that you can tend to for a few minutes a week, and there’s certainly no beating “it’s just a file on your computer that you own.” But almost everyone who recommended this strategy also said it’s a lot of work and can be too easy to give up on.
Or maybe just use your bank. A lot of banks now offer budget tools from right within your banking app, so you can manage your money right next to where it lives. (I hear good things about SoFi’s features on this front.) If you do most or all of your banking in one place, a few folks said this is the way.
Personally, after reading all your notes and doing some research, I’m going to give Copilot a run. I’ve tried YNAB in the past, and it’s great, but I just did a bad job keeping up with it. I’m also going to make an epic 2024 budget spreadsheet and see how far that gets me.
Screen share
Kevin Nguyen, a deputy editor at The Verge, warned me when I first asked him to do this that he had four different writing apps on his homescreen. To which I said: sold, bring it on, we love an obsessive homescreen setup.
Then Kevin followed up and said, “Oh, sorry, it’s actually five writing apps.” Kevin gets it. Here’s Kevin’s homescreen, plus some info on the apps he uses and why:
The phone: iPhone 15 Pro (already lightly scratched my screen).
The wallpaper: My background is actually my partner, but she would be mortified if I posted a photo of her here, next to a bunch of apps, so you guys just get Toshiro Mifune.
The apps: Years ago, I read this interview with novelist Donna Tartt about her writing process. I assumed, as a famous person of letters, she would have an elaborate, possibly pretentious system — at least an especially fancy leather Moleskine. It turns out she just kept four different notebooks: cheap ones, sporting different Beatles album covers, each serving a different purpose. I forgot what each was for, but it was something like “Revolver is for characters, Sgt. Pepper’s is for plot.”
I don’t know if I was channeling Tartt when I decided to regularly use a rotation of five different writing apps. They are iA Writer, Google Docs, Bear, AppleNotes, and Scrivener, and they all have more weaknesses than strengths. Each feels like it’s been designed for a fairly specific use case. But that’s not really the point. I know that when I open iA Writer, it’s to try and get words down as quickly as possible. Docs is for revising and fidgeting. Bear is for thoughtful notes. Notes is for garbage notes (I really hate that app, but it also syncs our household grocery list). Scrivener is its own beast, built from the ground up for real sickos (authors).
I’m sure five apps that do essentially the same thing sounds like a nightmare to some people. But for me, writing and editing is a messy process, like trying to capture lightning in a bottle. Or I guess, in this case, five different bottles.
Non-writing apps: Wallet, Google Authenticator, Photos, Camera, Google Maps, Settings, Clock, Chase, Arc (the iOS app is fairly incomplete, but it will sync with your sidebar, so I’ll open a bunch of tabs, then read those links on my phone when I get on the subway), Slack, Hello Weather (my salvation since the death of Dark Sky), Pins (I use Pinboard to save longform stories, and I meticulously tag them with the kind of notes you might expect from a features editor), Letterboxd (quietly the best social app and a great way to triangulate what’s out, streaming, or in theaters — if two or three friends have all logged an older film recently, it probably means it just hit Criterion or there’s a revival at IFC).
As always, I also asked Kevin to share a few things he’s into right now. Here’s what he sent back:
Surroundby Hiroshi Yoshimura. This recently released ambient record was originally made to be the music of… prefab homes? But it reveals so much on closer listen: shimmering drone, swirls of pleasing synths, a touch of humor. Still, if you’re lazy like I am most days, you can just put it on while you work and let it wash over you.
Same Bed Different Dreamsby Ed Park. I’m halfway through Ed Park’s long-awaited second novel, and so far, it’s a funny, genre-busting saga that is deeply obsessed with Korean history. For fans of anyone who is wanting a big, immersive read who is usually daunted by a big, immersive book.
Anatomy of a Fall. I reviewed this courtroom thriller when it premiered at New York Film Festival, and now you can catch it in select cities. A dark, twisty murder mystery that surrenders itself to a much richer set of questions than your usual whodunit. The best thing in theaters at the moment! (And in general, I recommend going to the theater. Replace your screen time with the biggest-possible-screen time.)
Crowdsourced
Here’s what the Installer community is into this week. I want to know what you’re into right now as well! Emailinstaller@theverge.comwith your recommendations for anything and everything, and we’ll feature some of our favorites here every week.
“There’s a website called RetroAchievements that adds trophies to old-school games. It’s a great excuse to go back and play games from your childhood or games you never got around to playing.” – Nick
“Fluttermind, the Moonring dev, hasn’t ported the game to Mac yet, but I did discover some of their other games, and I’ve started to play Spellrazor. It’s a very interesting haunted arcade game.” – Drake
“Just finished The Kids of Rutherford County, the new podcast from the Serial folks, and it was great. Reading Adam Grant’s new book, Hidden Potential. Not done yet, but it’s excellent so far, especially for someone like me who struggles with imposter syndrome.” – Nick
“Castro, my favorite podcast app. I appreciate the way that it treats episodes more like emails so I can queue, save for later, or delete them individually. After using it, I can’t move to any other podcast app.” – Mike
“Found the show Detroiters. Really fun 30-minute comedy starring Tim Robinson and Sam Richardson, with their sensibilities.” – Travi
“I’m playing a game called Chants of Sennaar right now, and it is unlike any other puzzle / logic game I have played. You wake up in a tower with different classes of people on each level, and they all speak different languages (and obviously, you don’t know any of them). You try to learn each language through context from people or environment. It is super chill but challenging.” – Bahadir
“I stumbled upon the Beli app for tracking and discovering restaurants, and it is by far the best option for that sort of thing, far better than a crowded Google Maps or noisy FourSquare. It has a lot of potential in its ability, and you get to keep discovering features as it learns about your preferences.” – Rich
“I have recently gotten into the 60 Songs That Explain the ‘90s podcast. I am definitely not an early adopter here but am loving the deep dives on the songs paired with just the right amount of sarcasm and history.” – Antek
“I’m pumped for the finale of Scavengers Reign! Really enjoyed the season with fantastic planet symbiotic flora, Aeon Flux adult animation / themes, and not everyone is making it out alive.” – BG
“For over 15 years I have made a regular pilgrimage to Kriegs.net to check out the wallpaper that he puts out consistently by the start of the month. The design is usually themed to the season and comes with the option of a calendar in the image. I don’t know if this is a widely known resource, but it has always felt like a little secret that only I know about, which I am now willing to share.” – Jonathan
Signing off
This weekend, pour one out for Tumblr, one of the most interesting social networks on the internet, which appears to be in trouble. It’s not dying, but it’s not… not dying, you know? Whatever happens next, this state of affairs is a bummer for a lot of reasons, including that Tumblr promised to work with ActivityPub — which would have been a big win for the fediverse — and I think is still maybe the web’s best and most versatile posting tool. Matt Mullenweg, the CEO of Automattic (which owns Tumblr), spent a bunch of time this week answering people’s questions about the future of Tumblr, and it paints a sad but interesting picture of what it really takes to build a better social network. It’s all making me root for Mastodon even harder.
You Paid $1,000 for an iPhone, but Apple Still Controls It The company codes its devices with software that complicates repairs by triggering safety warnings and malfunctions.
The Witcher continues on Netflix with the Sirens of the Deep animated movie
Season 4 of The Witcher may be far off on the horizon, but there’s still plenty more of Geralt of Rivia in store on Netflix. At its Geeked Week event today, the streamer announced The Witcher: Sirens of the Deep, an animated movie that takes place right in the middle of season 1 of the live-action show and is based on the short story A Little Sacrifice. Doug Cockle, the voice actor from The Witcher 3 video game, will be reprising the role of Geralt.
Here’s the official description:
Geralt of Rivia, a mutated monster hunter, is hired to investigate a series of attacks in a seaside village and finds himself drawn into a centuries-old conflict between humans and merpeople. He must count on friends — old and new — to solve the mystery before the hostilities between the two kingdoms escalate into all-out war.
In its Q3 earnings report published Thursday, game development software company Unity announced that it will “likely” be implementing layoffs as part of broader cost saving measures.
In the report, the company says it is assessing its product portfolio “to focus on those products that are most valuable to our customers” and is “evaluating the right cost structure that aligns with the more focused portfolio.” It plans to make changes during the fourth quarter, and they will “likely include discontinuing certain product offerings, reducing our workforce, and reducing our office footprint.” The company expects to complete its changes before the end of Q1 2024.
Unity has taken a beating the last few months. In September, it announced a disastrous new pricing model that sought to charge developers meeting certain criteria every time a user downloaded a Unity game to a device. The announcement was met with vocal backlash from indie developers, ridicule from and increased interest in competing game engine companies, and a boycott. In the aftermath, CEO John Riccitiello announced his retirement and Unity eventually amended its pricing model. But the damage to the company’s reputation within the game development community has already been done.
Layoffs have become an unfortunate trend in the video game industry this year. Whole studios have been shut down, while companies commit massivelayoffs after rapaciousacquisitions. News of potential layoffs and restructuring at Unity comes even as the same earnings report stated that the company’s third quarter results were “mixed” with revenue falling within expectations. “While revenue came in within guidance, we believe we can do better,” the report says.
Google spokesperson Dan Jackson would not answer our question.
Jackson confirmed that “the standard service fee the developer pays is reduced by 4 percent” with User Choice Billing, and he pointed us toward Bumble’s Q4 2022 earnings call, where CFO Anu Subramanian suggests to investors that Bumble, at least, did not have a special rate at the time:
Yeah, on User Choice Billing, you know, we don’t expect that to have any impact on margins. As you know, we will still end up paying in aggregate the 15 percent that we pay today to Google Play. The composition of that is just going to be different. So, from a margin perspective, we don’t expect that that will have any impact at all.
Court documents suggest that “different composition” involves developers still paying an effective 15 or 30 percent on the Android Play store because they’d have to spend the 4 percent they saved from Google on their own separate payment processor. Google VP of Play partnerships Purnima Kochikar admitted that developers would generally end up paying the same effective rate with or without User Choice Billing.
Bumble’s Q3 2023 earnings call suggests that, far from a Spotify-esque deal, it’s actually now paying higher app store fees:
As a percentage of revenue, cost of revenue was 29 percent versus 27 percent in the year-ago period, mostly due to higher App Store fees as a result of compliance with the Google Play mandate.
And yet: “I would say at the moment, we are quite positive on the impact on users,” Bumble’s president said about User Choice Billing on an earlier Q1 2023 earnings call.
So there must have been some reason why Bumble sticks with User Choice Billing, if it was either a wash or negative for the company’s margins!
The benefit might be enabling features Google doesn’t offer — we heard Google say in court today that User Choice Billing could let Bumble, for instance, offer one-day subscriptions to its dating apps. When Bumble lost those one-day subscriptions with its app Badoo as part of a forced move to Google Play Billing, VP of product revenue Richard Watts testified, it led to a drop in paying users. But without a clear answer from Google or any of the other parties involved, we can’t know if that’s the reason.
We also don’t know, and may never know, just how good a deal Spotify got. We first learned about the secret deal after Google argued that Epic should not be allowed to reveal the specific rates it allowed Spotify to pay in open court, lest other companies use them to get better deals, too. Judge Donato declined to decide either way on short notice.
Instead, he let Epic and Google work it out among themselves — and on Wednesday, while the jury saw Spotify’s “two numbers,” Epic didn’t speak them aloud.
Call of Duty anti-cheat update will make cheaters go splat
Activision is getting set to launch a new, and dare I say fun, system to counter cheaters in Call of Duty: Warzone. As part of an update to the game’s Ricochet anti-cheat system, a new feature called Splat will randomly and without warning plummet detected cheaters straight to the ground after deployment at the start of a match. (Hence the name, Splat.)
Activision has toyed with Call of Duty cheaters in a few different ways as of late. The publisher gifted an automatic god mode and invisibility to players getting shot by detected cheaters and later shamed cheaters by announcing they’ve been booted in the kill feed.
Taking away parachutes isn’t the only mitigation included with Splat. If people are detected as cheating after the start of a game, Splat can turn “a bunny hop into a 10,000-foot drop,” instantly taking them out.
Activision has also been working on an improved server and client-side anti-cheat systems ahead of Friday’s Call of Duty: Modern Warfare III release. The company has also made enhancements using machine learning to more quickly and accurately detect cheating perpetrators.
Apple to pay up to $25 million over hiring discrimination
Apple has agreed to pay up to $25 million to settle claims that it engaged in hiring discrimination. On Thursday, the Department of Justice announced that $18.25 million will go toward creating a backpay fund for affected victims, while the remaining $6.75 million is in civil penalties.
The DOJ found that Apple violated the Immigration and Nationality Act when recruiting through a permanent labor certification program (PERM), which lets companies hire foreign workers permanently in the US. When recruiting workers for this program, the DOJ says Apple didn’t advertise openings on its website “even though its standard practice was to post other job positions on this website.”
The DOJ also found that Apple only accepted PERM position applications through the mail and “did not consider certain applications” from existing Apple employees if they were sent electronically. “These less effective recruitment procedures nearly always resulted in few or no applications to PERM positions from applicants whose permission to work does not expire,” the DOJ says.
Apple denies engaging in illegal hiring practices in the terms of the settlement. “When we realized we had unintentionally not been following the DOJ standard, we agreed to a settlement addressing their concerns,” Apple spokesperson Fred Sainz said in an emailed statement to The Verge. “We have implemented a robust remediation plan to comply with the requirements of various government agencies as we continue to hire American workers and grow in the U.S.”
In addition to the up to $25 million fine, the DOJ requires that Apple “conduct more expansive recruitment for all PERM positions” by posting PERM positions on its job website and accepting applications digitally. The DOJ says Apple has already addressed some of these issues.
Aside from Apple, the DOJ also hit SpaceX with a hiring discrimination lawsuit, alleging the Elon Musk-owned company refused to hire asylum seekers and refugees. However, SpaceX managed to block the case by arguing the administrative judges overseeing the case were “unconstitutionally appointed.”
Maine’s right-to-repair law for cars wins with 84 percent of the vote
The right-to-repair movement gained a significant victory yesterday as a Maine law regarding auto repair rights won over 84 percent public support, according to Ballotpedia’s unofficial tally. As 404 Media reported, the “Question 4” measure asked if voters want auto manufacturers to enable owners and their preferred mechanics to access their car’s diagnostics systems. Voters said yes.
Maine follows four states that enacted new right-to-repair laws this year. In California, a law signed into effect last month now guarantees seven years of parts for electronics and appliances.
Both Minnesota and Colorado passed repair laws pertaining largely to electronics and farm equipment, respectively, as well as exemptions for certain modifications in Colorado and specific product categories in Minnesota, including medical devices and motor vehicles. Neither law’s exceptions were as objectionable to right-to-repair advocates as the New York state law passed last year that exempted entire industries and enterprise products.
One exclusion in Maine’s law lets carmakers offer a secure portal where owners and independent mechanics can look up how to reset a car’s security features rather than publicizing that information. The law requires that automakers standardize unfettered “access to the vehicle on-board diagnostic systems of all motor vehicles” for owners and independent mechanics.
There’s more specific language for heavy-duty vehicles, such as a requirement for automakers to sell tools and parts for 2002 vehicles that weigh over 14,000 pounds, and a requirement for a “motor vehicle telematics system notice” for car buyers to explain how access to the car’s data works.
Manufacturers would be allowed to require authorization to access diagnostics systems, but only with a standardized procedure approved by a third-party panel of industry representatives from car companies, independent repair shops, aftermarket parts makers, and others.
The head of consumer rights group USPIRG’s right to repair project, Nathan Proctor, said to 404 Media that people support the right to repair “because it’s common sense—at least to those who aren’t manufacturers.” Tim Winkeler, who runs VIP Tire and Service in Auburn, Maine, told News Center Maine that the vote will let Maine families “rely on their local repair shop, who knows them and their vehicle.”
Popular Lego marketplace went offline after a ‘ransom’ demand
BrickLink, the unofficial online Lego parts marketplace, is back online after several days of downtime due to a cybersecurity incident that apparently targeted some merchant accounts. The company said it received a “threat and ransom demand” last Friday, presumably in regard to company or user data, leading it to shut down the site “out of an abundance of caution.”
The site has been detecting “limited suspicious activity” since mid-October, where unauthorized sellers fraudulently attempted to collect money through unrealistically discounted listings.
BrickLink says a “relatively small” amount of accounts may have been compromised but does not see any evidence that its systems were breached. It says “credential stuffing” occurred, where bad actors input compromised passwords from other sources to try to break into owners’ accounts on different sites.
Lego reviewer and blogger Jay Ong, who writes for Jay’s Brick Blog, posted that they received a message from BrickLink that all users must change their passwords. Ong says they were assured their BrickLink account was not compromised. Notably, BrickLink does not yet offer two-factor authentication, although it plans to in the future.