Nintendo’s first US commercial might be this 1980 ad
Nintendo is a gaming juggernaut today, but it wasn’t really on anyone’s radar in the United States in 1980. And what was possibly the first US commercial for hardware produced by the company — a handheld called Toss-Up, from its “Game & Watch” series — certainly didn’t help, as a newly-restored copy shows. That’s because there’s no mention of Nintendo at all, or even Game & Watch.
Game & Watch games were simplistic standalone handheld LCD games not unlike the cheap licensed Tiger Electronics games seemingly every kid had in the 1990s. And in the US, those games were initially licensed to a company called Mego (pronounced “mee-go”), and sold as a series called “Time-Out” instead, according to The Video Game History Foundation in a blog post Time Extension spotted.
The ad was dated June 25th, 1980 — only “a couple of months after Nintendo of America was incorporated,” Gaming historian Chris Kohler, who found the 16mm reel containing the ad on eBay, told the foundation. The hardware was still apparently embossed with a Nintendo logo on the back.
Kohler lent the reel to the foundation, which turned to a company called Movette Film Transfer to digitize the film. It had to be restored because its dyes had faded significantly, leaving it with a magenta hue that will be familiar to anyone that’s seen obscure, unrestored movie prints. (I saw plenty of these in Austin, Texas at Alamo Drafthouse’s once-free-at-midnight “Weird Wednesday” exploitation films series.) The foundation pointed to this “potato quality” version of the commercial that was uploaded to YouTube six years ago to illustrate the differences:
The commercial entreats mostly older, trendy youths (except for the goofy nerdy one because ha, ha, nerds) to enjoy an “electronic sport” when they can’t do real ones. You know, like when you’ve got fallen arches or tennis elbow, or you’re entirely wrapped in a full-body cast. That’s pretty different from Nintendo’s own commercials a few years later! Those tended to focus on kids and families and certainly didn’t have close-ups of butts in skin-tight shorts. Like this one:
The Game & Watch games also came in other form factors besides the one Nintendo resurrected for its standalone collectible versions of the NES Super Mario Bros. and Legend of Zelda games a few years ago. Like this dual-screen one:
Folding an iPad in half is a very bad idea if you want to keep using your iPad. But hear me out: it should fold in half. Why? Because it would make an absolute banger of a folding phone.
I’m thinking of something like an iPad Mini that doubles as a phone in the style of the Samsung Galaxy Z Fold 5 or the Google Pixel Fold. Apple seems to have all kinds of ideas about folding things in half, including a big iPad that’s kind of like a MacBook and a clamshell-style iPhone. (Honestly, those both sound pretty rad, too.) But I’ve come around to the idea that the iPad makes a lot more sense when you imagine it as a folding phone.
Apple has already achieved optimal thinness. The iPad Pro is thinner than most phones (and every other computer Apple makes). What’s the point, if not to fold it in half? Was anyone complaining about the iPad being too thick? The slimmest iPad Pro is 5.1mm — fold that in half, and it’s only a couple of millimeters thicker than an iPhone 15 Pro Max. Mission accomplished. And if Apple is going to insist that things like a floating tab bar are good enough multitasking tools for people to get things done on an iPad, then it may as well just turn the thing into a phone.
And speaking of iOS 18 — excuse me, iPadOS 18 — have you seen the new handwriting features? They look amazing. With an Apple Pencil, you can write out a note and a feature called Smart Script will neaten up your writing automatically. But here’s the great part: you can erase some of your handwritten note or scratch something out, and the text will flow to fill the empty space. That solves one of the issues I run into with stylus writing on phones — adding text is easy, but once you erase something from your grocery list, it gets ugly real fast.
But, let’s be honest, I am not writing out a list on an iPad and then taking it grocery shopping so I can cross things off as I wander around Trader Joe’s. But what if you wrote out those notes on a big, tablet-like screen, then folded the whole thing in half to take it with you? It makes so much more sense. Apple doesn’t want to admit that the iPad is a stay-at-home device; if it could fold in half, maybe we’d be more inclined to take it to go.
It’s possible that executives at Apple fully enjoy selling people a phone and a tablet and have no intention of selling them one product instead. I didn’t go to business school or whatever, but fine. All I’m saying is that it’s hard to get excited about an iPad when I already have a phone and a computer, but an iPad that folds in half? Now we’re talking.
Apple announced RCS with a whimper when it should have been a bang
Apple will finally adopt RCS in iOS 18, effectively ending a yearslong fight for feature parity between iMessage and Android. But the announcement wasn’t a celebration — you could’ve blinked and missed it. Instead of showing how RCS will make things better, Apple softly announced support for the standard and focused on all the great features coming to iMessage users — not RCS ones.
Apple didn’t go over how RCS adoption will finally let iPhone and Android users send each other high-resolution pictures and videos. It didn’t even say how RCS will enable support for cross-platform read receipts and typing indicators. Apple only highlighted the flashy features coming to iMessage, including ways to bold and italicize text, improvements to Tapbacks, and the ability to schedule a text.
These are all great changes, but iPhone users won’t be able to use these features when chatting with someone on Android. And we don’t even know how the emoji created with Genmoji, Apple’s new AI emoji creation tool, will appear in texts sent to users on Android, either.
The company buried RCS on its iOS 18 preview page, too. It doesn’t even refer to Android users by name: “RCS (Rich Communication Services) messages bring richer media and delivery and read receipts for those who don’t use iMessage.” The included image shows an RCS chat on the iPhone, which has the green bubbles indicating the person you’re texting isn’t on an iPhone.
Apple first confirmed RCS support was coming last year. “This will work alongside iMessage, which will continue to be the best and most secure messaging experience for Apple users,” Apple spokesperson Jacqueline Roy said in a statement to The Verge at the time. But it wasn’t necessarily a magnanimous move. Apple was largely forced to support RCS in response to the mounting pressure from global regulators and competing companies. That may help explain the somewhat disgruntled approach to announcing its rollout in iOS 18.
But Apple’s adoption of RCS has been years in the making. Every major carrier already made the switch to RCS. Apple was the only holdout, and regulators, combined with some bad press (remember when Tim Cook told a guy to buy his mom an iPhone?), made it increasingly necessary for the company to address the issue.”
The fact that Apple skipped over RCS during its keynote makes it seem like Apple didn’t think it was worthy enough of showing off — which is goofy. The whole population of Android users, including myself, has been stuck getting photos and videos from iPhone users that you need a magnifying glass to make out (while also trying to convince them to download a third-party messenger that actually supports high-res media).
This is a massive improvement for both Android and iPhone users! It’s just too bad that the long-awaited unification of the iPhone and Android’s messaging systems was drowned out by unsettling AI-generated emoji and jiggling iMessage bubbles. Even without Apple’s acknowledgment, I’m just stoked that I’ll finally be able to exchange photos and videos from the 21st century with my iPhone-wielding friends and family members for once.
Intel says it still doesn’t have the true fix for its crashing i9 desktop chips
For months, Intel’s highest-end desktop gaming processors have had a strange tendency to occasionally make games crash — and despite what you might have seen earlier today, Intel says it doesn’t have a final fix for its 13th and 14th Gen Intel Core i9 “Raptor Lake” and “Raptor Lake S” chips just yet.
“Contrary to recent media reports, Intel has not confirmed root cause and is continuing, with its partners, to investigate user reports regarding instability issues on unlocked Intel Core 13th and 14th generation (K/KF/KS) desktop processors,” reads a statement via Intel spokesperson Thomas Hannaford.
It continues: “The microcode patch referenced in press reports fixes an eTVB bug discovered by Intel while investigating the instability reports. While this issue is potentially contributing to instability, it is not the root cause.”
Intel’s official statement references (and partially confirms) leaked internal Intel documents obtained by Igor’s Lab earlier today. Those documents suggest that part of the problem is how Intel’s chips have been erroneously overclocking their own cores, using a feature called Enhanced Thermal Velocity Boost (eTVB), even when they should have known they were running too hot to do that.
“Root cause is an incorrect value in a microcode algorithm associated with the eTVB feature,” that leaked document began. It continued:
Failure Analysis (FA) of 13th and 14th Generation K SKU processors indicates a shift in minimum operating voltage on affected processors resulting from cumulative exposure to elevated core voltages. Intel® analysis has determined a confirmed contributing factor for this issue is elevated voltage input to the processor due to previous BIOS settings which allow the processor to operate at turbo frequencies and voltages even while the processor is at a high temperature. Previous generations of Intel® K SKU processors were less sensitive to these type of settings due to lower default operating voltage and frequency.
Intel® requests all customers to update BIOS to microcode 0x125 or later by 7/19/2024.
This microcode includes an eTVB fix for an issue which may allow the processor to enter a higher performance state even when the processor temperature has exceeded eTVB thresholds.
But while Intel confirms eTVB was potentially part of the problem, it’s apparently not the “root cause” of the whole issue.
Microsoft’s all-knowing Recall AI feature is being delayed
Microsoft is planning to launch its new Copilot Plus PCs next week without its controversial Recall feature that screenshots everything you do on these new laptops. The software maker is holding back Recall so it can test it with the Windows Insider program, after originally promising to ship Recall as an opt-in feature with additional security improvements.
“We are adjusting the release model for Recall to leverage the expertise of the Windows Insider community to ensure the experience meets our high standards for quality and security,” says Microsoft in an updated blog post. “When Recall (preview) becomes available in the Windows Insider Program, we will publish a blog post with details on how to get the preview.”
This means that Recall won’t even be available initially to Windows Insiders or anyone who buys a Copilot Plus PC. I wrote in Notepad earlier today that Windows engineers were scrambling to get the security improvements tested and implemented in time for the June 18th launch date of Copilot Plus PCs. Now, Microsoft is essentially admitting here that it needs more time to test Recall’s security improvements.
Microsoft first unveiled the Recall feature as part of its upcoming Copilot Plus PCs last month, but since then, privacy advocates and security experts have been warning that Recall could be a “disaster” for cybersecurity without changes. Microsoft committed to three major updates to Recall last week, including making the AI-powered feature an opt-in experience instead of on by default, encrypting the database, and authenticating through Windows Hello.
Recall uses local AI models built into Windows 11 to screenshot mostly everything you see or do on your computer and then give you the ability to search and retrieve items you’ve seen. An explorable timeline lets you scroll through these snapshots to look back on what you did on a particular day on your PC. Everything in Recall is designed to remain local and private on-device, so no data is used to train Microsoft’s AI models.
Microsoft’s decision to delay Recall comes just after vice chair and president Brad Smith testified before the House Homeland Security Committee today. Smith said that Microsoft is putting security above everything, as part of its Secure Future Initiative (SFI). “It is more important even than the company’s work on artificial intelligence,” says Smith.
Smith also revealed that Microsoft will make security a mandatory part of its bi-annual reviews process for all employees. “With this change, cybersecurity will be considered in every employee’s annual bonus and compensation,” Smith said.
I reported earlier today in Notepad that Recall was originally created before Microsoft’s big SFI overhaul begun. Recall was developed in secret at Microsoft, and it wasn’t even tested publicly with Windows Insiders. Microsoft subsequently identified some of the security issues with Recall and started to develop and test changes to the experience in recent months. It clearly now needs more time to make sure these changes stand up to its promise of putting security above AI and everything else.
Musk’s Friends and Fans Applaud Shareholder Vote on His Payday On the social media platform X, which Mr. Musk owns, reactions to a vote that reaffirmed Mr. Musk’s $45 billion package were buoyant.
X CEO Linda Yaccarino Touts Advertiser Return After Musk Takeover Still, Elon Musk, who owns the platform, and his chief executive Linda Yaccarino, have work to do to grow the business, leaders told employees.
Tesla’s Stock Price Shows Doubts About Outlook Under Elon Musk A huge run-up in the stock’s value followed a 2018 vote on Elon Musk’s compensation package. But investors have recently become less enamored.
X all-hands leaves staff with few answers on delayed promotions
During an internal all-hands meeting led by X CEO Linda Yaccarino on Wednesday, concerned employees tuned in to hear if she would address the pressing issue on their minds: performance reviews.
Sources inside the company confirm that a promotions process was recently delayed without explanation and that X’s sales team doesn’t expect to meet its revenue targets for the quarter. Given how the company formerly called Twitter has continued to struggle under Elon Musk’s ownership, employees have been bracing for more layoffs.
One of Musk’s key lieutenants, The Boring Company CEO Steve Davis, has been reviewing finances at X’s headquarters in San Francisco over the past several weeks, according to multiple employees who requested anonymity to speak without the company’s permission. As one of them described Davis: “He’s the grim reaper who only shows up for bad things.”
A source at X told The Verge that there have been a handful of people laid off in recent days. Many noticed the sudden departure of Yaccarino’s right-hand man, Joe Benarroch. So, when a rare all-hands meeting with her landed on employee calendars last week, X’s roughly 1,500 remaining staffers anxiously waited to find out more.
The meeting began with a montage of viral tweets, including one by infamous GameStop trader Keith Gill, followed by Yaccarino joining from an X conference room named “eXtraordinary.” She tried to drum up excitement about live events on the platform, such as the Super Bowl and March Madness, and urged employees to discuss Musk’s x.AI chatbot Grok with advertisers. She also emphasized that X’s focus on video has “definitely driving advertising” without elaborating.
As the meeting continued, X’s head of HR, Walter Gilbert, told staff that X is planning to implement a broader and more robust promotion process that will include “doing lighter-weight check-ins throughout the year.” One source who watched the meeting quipped that a bulk of the submitted employee questions were “definitely about HR, promotions, raises/equity” and not addressed.
Musk was noticeably absent despite him being in San Francisco along with Yaccarino. Instead, several other directors joined: Monique Pintarelli, head of advertising for the Americas, Nick Pickles, who leads policy, Kylie McRoberts, the company’s latest head of trust and safety, and Haofei Wang, director of engineering.
While Yaccarino was light on specific data about the performance of the advertising business, Pintarelli told staff that X now has over “50% of our revenue attributed to performance objectives,” which she described “as a pretty big shift from where the business was over the last few years.”
While this all-hands may not have given X employees many answers, Yaccarino did emphasize that the company will be conducting them once a quarter, adding that the team will “also be hearing quite soon from both Elon and I.”
ChromeOS will “soon be developed on large portions of the Android stack” so that it can roll out AI features at a faster pace, Google announced on Wednesday. The company says it will be embracing things like the Android Linux kernel and Android frameworks “as part of the foundation of ChromeOS.”
The changes won’t just mean more AI features, according to Google. The company also noted that they will help “simplify engineering efforts” and “help different devices like phones and accessories work better together with Chromebooks,” as detailed in a blog post.
Google surely wants to have Chromebook users trying as many AI-powered features as possible, so these changes will probably accelerate that. But the company cautions that while the changes to the tech stack are “starting now,” they “won’t be ready for consumers for quite some time.”
Waymo issues software and mapping recall after robotaxi crashes into a telephone pole
Waymo is issuing a voluntary software recall after one of its driverless vehicles collided with a telephone pole in Phoenix, Arizona, last month, the company said. The vehicle was damaged, but no passengers or bystanders were hurt in the incident.
The company is filing the recall with the National Highway Traffic Safety Administration (NHTSA) after completing a software update to 672 vehicles — the total number of driverless-capable vehicles in Waymo’s fleet. The update corrects an error in the software that “assigned a low damage score” to the telephone pole, and updates its map to account for the hard road edge in the alleyway that was not previously included.
This is Waymo’s second recall ever, after two minor collisions prompted a recall of 444 vehicles last February. And it comes at a time of increased regulatory scrutiny of the driverless vehicle industry, in which federal investigators are probing almost all the major companies operating autonomous vehicles in the US.
The incident that prompted the latest recall took place on May 21st in Phoenix. According to local reports, an unoccupied Waymo vehicle was driving to a passenger pickup location through an alley that was lined on both sides by wooden telephone poles. The poles were not up on a curb but level with the road and surrounded with longitudinal yellow striping to define the viable path for vehicles. As it was pulling over, the Waymo vehicle struck one of the poles at a speed of 8mph, sustaining some damage, the company said.
The passenger who was waiting for the vehicle didn’t witness the crash but did recall hearing it. “It never made it to pick us up,” Jericka Mitchell told 12News.
Waymo’s recall isn’t a recall in the traditional sense. It’s not taking its vehicles off the road for repairs or maintenance. Much like Tesla’s software recalls, the company can simply push an over-the-air update to all the affected vehicles and then continue to operate on public roads after the new software and maps have loaded.
“We have already deployed mapping and software updates across our entire fleet, and this does not impact our current operations,” Waymo spokesperson Katherine Barna said in a statement. “As we serve more riders in more cities, we will continue our safety first approach, working to earn trust with our riders, community members, regulators, and policymakers.”
Waymo is trying to be proactive about its safety — especially as it relates to incidents in which its own vehicles are clearly at fault. The company is under investigation by NHTSA for over two dozen incidents involving its driverless vehicles, including several “single-party” crashes and possible traffic law violations. Several incidents involved crashes with stationary objects, much like the May 21st crash with the telephone poll.
A numberof pedestriansand other bystanders have been injured by driverless vehicles, resulting in more regulatory scrutiny and public ire. Meanwhile, the government is requiring more data from companies than ever before, especially around crashes, in order to determine whether the industry’s safety claims live up to their hype. And the companies are finding that the proliferation of smartphones with cameras is working against them, as more videos of their vehicles behaving unpredictably or dangerously go viral.
E.U. Hits Electric Vehicles From China With Higher Tariffs Leaders in Brussels are trying to curb China’s dominance in the industry, but European automakers fear the taxes will drive up prices and lead to a trade war.
Jabra kills off its consumer earbuds after launching new Elite models
Immediately after introducing upgraded versions of its Elite 10 and Elite 8 Active earbuds, Jabra says it’s departing the consumer earbuds market entirely. Jabra’s parent company GN announced that it’s winding down its Elite and Talk audio product ranges in order to “increase focus and resources on more attractive parts” of its business, citing the rising costs of competition.
“The markets have changed over time, and it is today our assessment that we cannot generate a fair return on investment compared to the many other opportunities we have within our Hearing, Enterprise, and Gaming businesses,” said GN CEO Peter Karlstromer. “I am very grateful to our retail partners, who have supported us on the Elite and Talk product lines, as well as to the consumers who made us a part of their lives.”
The departure for Talk — a dated-looking lineup of over-the-ear mono Bluetooth headphones — isn’t surprising given the decline in that category, but Jabra’s Elite range of wireless earbuds have been generally well received since launching in 2016. The decision follows last year’s decision to redirect the Elite lineup towards the premium audio market, with Jabra’s parent now saying the level of investment required to remain competitive is “deemed unjustified in the long-term” despite having initially resulted in “stronger profitability.”
Jabra isn’t exiting the audio category entirely, however, with Digital Trends noting that the company will continue developing its enterprise-focused Evolve lineup. The second-gen Elite 8 Active and Elite 10 earbuds will still be available to buy later this month as the final entries to the Elite lineup. Jabra will continue to provide support for the products for “several years,” and expects its remaining inventory to be depleted by the end of 2024.
Elon Musk Withdraws His Lawsuit Against OpenAI and Sam Altman The Tesla chief executive had claimed that the A.I. start-up put profits and commercial interests ahead of benefiting humanity.
Can Apple Rescue the Vision Pro? The $3,500 “spatial computing” device has gathered dust on my shelf. Can tweaks and upgrades save it from obsolescence?
Where to preorder Star Wars Outlaws (and what’s included in each edition)
Ubisoft announced in April that Star Wars Outlaws will launch on the PlayStation 5, Xbox Series X/S, and PC on August 30th. If you’ve been on the fence about buying it in advance, then there’s some new material to help you make the decision. We recently got a closer look at its open-world gameplay at Ubisoft Forward 2024, including the title’s combat, space travel, and branching story dialogue. And, thankfully, there’s still plenty of time to secure various exclusive preorder incentives.
Developed by Massive Entertainment, Outlaws follows main character Kay Vess and her trusty alien companion Nix as they navigate a galactic criminal underworld. It takes place throughout a range of familiar locales, including Tatooine and Canto Bight, along with Kijimi, Akiva, and an all-new planet named Toshara. The original trailer suggests Vess is looking to score a large heist from the opulent Zerek Besh family to buy her freedom.
It’s rare to see a Star Wars game with a female protagonist as the lead, and it’s equally rare to see one take place in an open world — Outlaws is the first, in fact. If the work Ubisoft and Massive did on Avatar: Frontiers of Pandora is any indication, we should be in for a treat. Keep reading for a quick summary of all the preorder details, including the skins, post-launch DLC, and other goodies that come with each edition.
Preordering the Standard Edition of Star Wars Outlaws
Preordering any edition of Star Wars Outlaws from any retailer unlocks the Kessel Runner Bonus Pack, which includes a skin for both your speeder and Trailblazer spaceship. The Standard Edition costs $69.99, and you can currently preorder physical copies for the PS5 and Xbox Series X / S.
If you preorder at Amazon (PS5 / Xbox), you’ll get cosmetics for Kay and Nix in the Rogue Infiltrator Character Pack, which is exclusive to Amazon for the physical copies and otherwise only available in the digital-only Ultimate Edition (more on that below).
As for other retailers, Best Buy is currently offering a $10 gift card with each purchase and Target an exclusive steel box. GameStop shoppers, meanwhile, will get the Sabacc Shark Character Pack, which is exclusive to physical copies and includes character and blaster cosmetics that are normally limited to the Ultimate Edition. You can also preorder it at Walmart (PS5 / Xbox), but the retailer isn’t offering any exclusive incentives.
The Gold Edition of Star Wars Outlaws lets you play three days early and bundles the season pass for $109.99. The pass offers two post-launch pieces of downloadable content that expand the story with new missions and environments. You’ll also get the Jabba’s Gambit bonus mission at launch, plus the Kessel Runner Character Pack that contains additional skins for Kay and Nix.
Best Buy and Target (PS5 / Xbox) are your top choices for retailer-exclusive bonuses, with the former throwing in the same $10 gift card as the Standard Edition and the latter a physical steelbook case. You can also buy copies for the PS5 and Xbox Series X / S at Amazon (PS5 / Xbox), Walmart (PS5 / Xbox), and GameStop; it’s also available for preorder digitally via Microsoft, PlayStation, and Ubisoft’s online storefront (for PC).
Preordering the Ultimate Edition of Star Wars Outlaws
The Ultimate Edition of Star Wars Outlaws retails for $129.99 and contains everything from the Gold Edition as well as two more cosmetic packs with new looks for Kay, Nix, your speeder, and the Trailblazer. It also comes with a digital art book featuring the concept art and cinematic storyboards its developers used to design the game.
As of this writing, physical copies of the ultimate edition aren’t up for preorder, but you can preorder the digital version for the PS5 and Xbox Series X / S through their respective storefronts and for Windows PCs at Ubisoft’s website. You can also subscribe to Ubisoft Plus Premium for $17.99 a month, which includes day-one access to the full Ultimate Edition for no additional cost on PC, Xbox, and Amazon’s Luna cloud gaming service.
Apple has a plan for AI, and we’re finally going to hear more than whispers about it on June 10th during this year’s Worldwide Developers Conference. If you’re not among the lucky few going to Cupertino, California, to see WWDC 2024 live, you can stream the keynote at 1PM ET on YouTube, in the Apple TV app, or on Apple’s events page.
The company is expected to reveal a swath of new AI features for its next big iOS update, including voice memo transcriptions, custom emoji generated on the fly, and Siri improvements that include the ability to control individual app features.
Plenty of these features will work on-device, but some will go to the cloud, for which Apple will reportedly use M2 Ultra-powered servers — which will almost certainly be part of the company’s privacy pitch. The company is also expected to announce a new deal with OpenAI to let ChatGPT have deeper access to iOS.
AI will be most of the story, but Apple may tout other non-AI improvements that include UI updates for Apple Photos, the iOS and macOS settings apps, and Control Center. Messages could get a new feature that’s a little like its full-screen effects (think fireworks or confetti) but for individual words in a text message. Apple will reportedly announce visionOS 2.0 for the Vision Pro, with new features and native versions of first-party apps that until now have been available only as iPad apps.
The company won’t introduce any new hardware at WWDC 2024, Bloomberg’s Mark Gurman told subscribers in a recent edition of Power On. Look out for the stream, starting on June 10th at 1PM ET on YouTube or Apple’s site. And of course, keep an eye on The Verge, where we’ll be cutting through the noise to bring you the most important news.
Frontier hackers threaten to release private data for at least 750,000 customers
Frontier Communications has revealed that information for over 750,000 customers — including full names and Social Security numbers — was exposed in a data breach following a cyberattack on April 14th. Hackers claim to have even more and will release it unless Frontier pays a ransom.
The attack enabled hackers to access 751,895 customers’ personal data on Frontier’s systems according to a sample of the notice Frontier submitted to the Office of the Maine Attorney General. Frontier has notified impacted customers and provided them with one year of free credit monitoring and identity theft services, but says it “does not believe” customer financial information was exposed in the breach.
Bleeping Computer reports that the RansomHub extortion group claimed responsibility for the attack on June 4th and is threatening to leak the 5GB of customer data it allegedly stole unless Frontier responds to their demands by June 14th. The group claims the stolen dataset contains information belonging to two million Frontier customers, including their full name, physical address, date of birth, social security number, email address, credit score, and phone number.
Frontier says it’s bolstered its network security following the attack and notified both regulatory authorities and law enforcement. A securities filing reveals that the company was forced to shut down some of its systems to contain the incident.
Xbox chief confirms more games are coming to other platforms
Xbox chief Phil Spencer has confirmed that more of Microsoft’s own games will be coming to other platforms, like the PS5 and Nintendo Switch. Microsoft revealed earlier this year that four Xbox-exclusive games were launching on PS5 and some on Nintendo Switch, with fans left wondering if it would only be four titles or if there are more to come. Spencer took the opportunity to clear up that mystery in an interview with IGN yesterday.
“Our commitment to our Xbox customers is you’re going to get the opportunity to buy or subscribe to the game, and we’re going to support the game on other screens,” said Spencer. “You are going to see more of our games on more platforms, and we just see that as a benefit to the franchises that we’re building, and we see that from players, and the players love to be able to play.”
The confirmation of more games coming to rival platforms comes months after Spencer denied there was a change to Microsoft’s strategy of Xbox exclusives. “We made a decision that we’re going to take four games to the other consoles, just four games. Not a change to our fundamental exclusive strategy,” said Spencer in an Xbox podcast earlier this year.
Microsoft unveiled a collection of new Xbox games during its big showcase event last night, with Doom: The Dark Ages and Gears of War: E-Day the big new “world premiere” titles. One word Microsoft didn’t use all night was exclusive, though. It’s something I’ve noticed the company has been avoiding for months now. Microsoft-owned Arkane Lyon unveiled its Blade game late last year at the Game Awards, and there was no mention of exclusivity for Xbox.
We also got a first look at Bethesda’s new Indiana Jones and the Great Circle game earlier this year, and while Xbox and PC were confirmed as launch platforms, there was no mention of exclusivity. I understand Microsoft has been weighing up launchingIndiana Jones on PS5 several months after the planned launch for Xbox later this year.
All of these decisions are part of “Project Latitude” inside Microsoft, a secretive project that I recently detailed in my weekly Notepad newsletter. Microsoft is considering a number of games for rival platforms, including the recently-released Senua’s Saga: Hellblade II game. You can read more about Project Latitude here.
IGN didn’t press Spencer further on the Xbox multiplatform plans, and Microsoft largely avoided the elephant in the room during its showcase by never mentioning rival platforms. Instead, it focused on a barrage of game trailers that resulted in one of the best Xbox showcases I’ve seen in years.
Is Your Driving Being Secretly Scored? The insurance industry, hungry for insights into how people drive, has turned to automakers and smartphone apps like Life360.
Did an in-game MLB interview cause a player to miss a catch?
During last night’s Major League Baseball telecast on Apple TV Plus, a grounder bounced off the right hand of Los Angeles Dodger player Enrique “Kiké” Hernández and right into his crotch. That gave New York Yankees batter Gleyber Torres enough time to get to first. Does that happen all the time? Sure. It’s just that Hernández was in the middle of an interview when it happened.
Game announcer Dontrelle Willis had just asked Hernández, who was wearing a two-way mic, about his team’s close-knit relationship when Torres hit the ball toward third base. Hernández ran to catch it and simply misjudged how the ball would bounce. ESPN reports that when asked after the game whether the interview had anything to do with the error, Hernández said, “Maybe a little bit,” he said, “but I think I let the ball eat me up. It had a weird hop.”
Even if he did feel the softball question caused him to catch a hardball to the groin, Hernández has no intention of turning down those in-game interviews — when he was asked after the game, he said, “no, because we’re getting paid.” Indeed they are! The Major League Baseball Players Association’s collective agreement (PDF) stipulates that players get $10,000 per game or $15,000 for the postseason, with the money coming out of a joint fund between the MLB and the association.
I’d like to give Ravech the benefit of the doubt and assume he ran this by Casas, but this is a brutal question to ask while a guy is trying to play first base.
Google’s $2.3 million check helped the company get a trial by judge instead of jury
The antitrust lawsuit by the Justice Department and eight states seeking to break up Google’s alleged adtech monopoly will be heard by a judge this fall, as the company preferred. The government’s lawyers had included a damages claim in their lawsuit and pursued a trial by jury. Jury trials can be more unpredictable, like Epic’s courtroom win over Google last year, and a legal expert told The Verge that if the government was successful, it could make Google more likely to settle the case.
But Reuters reports that won’t happen after the company filed a copy of a $2.3 million cashier’s check — without admitting any liability or wrongdoing — that it said would be enough to cover triple the monetary damages requested by the government, if necessary, plus interest.
Now that US District Judge Leonie Brinkema has ruled on the matter, she’s scheduled a bench trial for September 9th to hear arguments from both sides. Meanwhile, the DOJ and Google continue to wait for a ruling on their big search antitrust showdownafter making their closing arguments about a month ago.
What is ‘nature-based carbon removal’ and is it any better than carbon offsets?
Big tech companies are increasingly turning to nature to do the dirty work of cleaning up their greenhouse gas emissions. The idea is to use plants and ecosystems that naturally absorb CO2 to compensate for industry pollution, a tactic brands have come to call “nature-based carbon removal.”
At first glance, these attempts sound a lot like carbon offset projects that have a checkered past. For decades, companies have purchased credits from offset projects to try to cancel out some portion of their carbon footprint, typically by planting trees, restoring or protecting ecosystems that sequester CO2 through photosynthesis.
It all sounds green and dandy on paper. But studies have shown that this strategy repeatedly fails to have any meaningful impact on climate change and can even lead to more environmental harm. It’s very difficult to measure how much CO2 is stored in nature through processes that can easily be reversed, releasing the greenhouse gas again to heat the planet. Is all this talk of nature-based carbon removal just a rebranding of carbon offset projects that have gotten a bad rap?
The answer, of course, is complicated — and depends on whom you ask. At this point, no one denies that there have been problems in the past when it comes to relying on trees to clean up climate pollution. What remains to be seen is whether there can be safeguards put in place to lead to better outcomes or whether we’re simply repeating past mistakes.
Google, Meta, Microsoft, and Salesforce, for example, are all in on nature-based carbon removal. They collectively committed to purchasing up to 20 million tons of carbon credits from nature-based removal projects last month as part of a newly launched coalition called Symbiosis.
Meanwhile, tech companies’ scramble to develop new AI tools is leading to more greenhouse gas emissions from increasingly energy-hungry data centers. The more these companies try to wipe out that pollution using nature-based initiatives, the higher the stakes if those projects fail. And everyone vulnerable to rising seas and worsening weather disasters could pay the price.
The trouble with planting trees
Rather than changing the way they do business to reduce CO2 emissions, companies have typically purchased offset credits to essentially buy their way out of the problem. Many companies have relied on carbon offset credits from forestry projects to counteract a majority of their carbon pollution. Each credit represents a ton of carbon dioxide pollution avoided by planting a tree or preventing deforestation. The strategy is often criticized as a get-out-of-jail free card if the company isn’t actually reducing its emissions at the same time — especially if it buys junk carbon credits.
When it comes to nature-based carbon removal versus carbon offset initiatives, “It’s exactly the same thing. It’s the same animal,” says Wijnand Stoefs, lead carbon removal expert at the nonprofit watchdog group Carbon Market Watch. “I don’t think [carbon offsets] can ever work.”
Symbiosis, notably, didn’t use the term “offset” in its launch. It says its goal is to rally support for “carbon projects that meet the highest quality bar for planet and people, integrating the most recent science and data on the climate impact of restoration.”
To do that, Symbiosis plans to facilitate deals between carbon removal projects and companies that want to pay for their services. For now, those projects mostly encompass tree-planting on farms, previously deforested areas, and in areas that never had forest at all.
But there’s been backlash recently against big, corporate tree-planting schemes. A World Economic Forum plan to plant a trillion trees, backed by Salesforce CEO Marc Benioff, rests on research disputed by dozens of scientists. That research, published in the journal Science in 2019, claimed that planting over a trillion trees could draw down up to two thirds of humans’ historical carbon dioxide emissions. The authors ultimately had to issue a correction after more than 40 other researchers said the paper overestimated the potential climate benefits by a factor of 5.
That wasn’t their only qualm. Planting so many trees, especially in places where they haven’t been before, could cause new problems, they wrote. New trees on snowy terrain could actually lead to landscapes that absorb heat, whereas vast expanses of white snow previously reflected the sun’s energy.
A separate study published in the journal Science this year called out a forest restoration campaign in Africa backed by the Bezos Earth Fund and Meta, saying it misclassified grassy ecosystems as deforested areas. Around half of the land targeted for reforestation was never supposed to be forest, according to the study, and were at risk of being razed to make way for trees.
Even when trees are planted in the right place, it can be difficult to quantify the climate benefits. For them to meaningfully slow climate change, they have to live for hundreds of years. Double-counting is another problem — if the company that pays for the associated carbon credits and the country where the trees were planted both count the emissions reductions toward their separate climate goals. Efforts to protect certain tracts of forest in the name of climate change have also inadvertently led to deforestation elsewhere, wiping out the climate gains.
Stoefs is still skeptical that the Symbiosis Coalition can avoid the same pitfalls as previous carbon offset programs with its new nature-based projects. Looking at Symbiosis’ criteria for carbon removal, he says it’s still similar to criteria from old-school carbon offset credit registries. “I think they’re doing offsetting,” Stoefs says. “I think that they’re probably looking for a cheap supply of [credits].”
For its part, Symbiosis says it worked with independent experts to develop its own strict criteria for forestry projects to create “durable, long lasting projects.” It thinks it can drive up demand for carbon credits from projects that might be more costly but have more controls in place to hopefully lead to real-world reductions in carbon dioxide.
“Nature-based projects are complex and challenging to get right and haven’t always lived up to their intended impact. Symbiosis aims to address challenges around nature-based project integrity to date by setting a high-quality bar that builds on best in class market standards and the latest science, data, and best practice,” Symbiosis executive director Julia Strong said in an email to The Verge after Symbiosis launched in late May.
The Verge spoke with experts at the nonprofit The Nature Conservancy (TNC), which provided technical expertise in developing Symbiosis’ criteria. They say that the pivot to nature-based carbon removal reflects ways that the carbon market has corrected itself after all the fuss over faulty carbon credits.
Now, after a wave of companies committing to become carbon neutral, there are stricter standards for how they can use carbon credits. Last month, the Biden administration announced new federal guidelines for carbon offset credits. They’re voluntary, but they’re meant to hold companies to higher standards by urging them to take measures like seeking third-party verification.
The Science Based Targets Initiative, a nonprofit that assesses companies’ sustainability pledges, says companies should plan to eliminate at least 90 percent of their carbon dioxide emissions. That allows for carbon removal to “counterbalance the final 10% or more of residual emissions that cannot be eliminated” through clean energy.
In other words, companies shouldn’t be offsetting more than 10 percent of their carbon footprint. “That idea of using the carbon credits to address what’s leftover is sort of different than the old traditional idea of offsetting. And so we’re starting to see different words for use of carbon credits showing up,” says Campbell Moore, TNC’s managing director of carbon markets.
Hopefully, companies like Microsoft whose emissions have ballooned since making splashy climate pledges in recent years, are taking that to heart. Outside of joining Symbiosis, Microsoft in December signed a 15-year agreement to purchase “high-quality carbon removal” credits from afforestation, which describes tree-planting where there was previously no forest. In 2020, the company said it would strive to take more CO2 out of the atmosphere than it produces by the end of the decade. But its emissions have grown 30 percent since making that commitment.
The Nature Conservancy, which Microsoft has funded, also had to make changes to its approach with carbon credits, after a Bloomberg investigation in 2020. It turned out that some of TNC’s forest preservation projects were not actually threatened — so selling credits for “preserving” them didn’t actually lead to additional climate benefits. Since then, Moore says, TNC has developed a new methodology to have a more accurate, dynamic baseline against which additional carbon removal is measured.
The term “nature-based carbon removal” also signals a pivot away from preserving trees to planting new trees to combat climate change, according to Kirstine Lund Christiansen, a PhD fellow in political ecology at Copenhagen University.
Nature-based carbon removal can be thought of as an umbrella term that incorporates carbon offsetting and other efforts to restore ecosystems that might be divorced from the risky credit business. Companies could opt to restore ecosystems without the climate strings attached — simply for the value of a healthy ecosystem. Doing so would likely be good for the climate anyway — it just wouldn’t be exploited for carbon credits. If companies want to have a clear climate impact, Carbon Market Watch advocates for a “contribution claim model,” in which companies can give funds to less affluent nations so they can more easily afford to switch to clean energy and meet their own climate goals.
“There’s a clear understanding within the market that they have had a lot of bad press,” Christiansen says. “So they need to improve. They need to raise the bar for what is appropriate.”
Since the passage of the CHIPS and Science Act last August, eight companies have already received more than half of the planned government direct funding.
These companies have collectively received $29.34 billion in funding through the CHIPS Act for semiconductor factories across the country. The law, a $280 billion package to support innovation in the US, includes $52 billion in subsidies for semiconductor manufacturing and was passed last year.
These investments only concern the construction or expansion of semiconductor fabrication facilities and do not include government funding for other chip research facilities.
As of writing, Intel, Micron, Global Foundries, Polar Semiconductor, Taiwan Semiconductor Manufacturing Company (TSMC), Samsung, BAE Systems, and Microchip Technology have been the direct beneficiaries of the law.
These include projects like Intel’s factories in Arizona, New Mexico, and Oregon, the $20 billion fab in Ohio, and Micron’s $ 100 billion plant in Syracuse, New York, to build memory chips.
Intel received the biggest direct investment through the CHIPS Act, with $8.5 billion for its semiconductor projects. TSMC received $6.6 billion in funding, while Samsung rounded out the top three with $6.4 billion from the US government.
The CHIPS Act is intended to restart the US semiconductor industry and start competing against Chinese dominance in the chip manufacturing space. However, the amount set aside to jumpstart the industry cannot be the only source of capital to bring the US up to speed, according to Commerce Secretary Gina Raimondo, as the goal of the law “was never to provide the semiconductor industry with every dollar it requests.”
Raimondo has said leading-edge chip manufacturers have asked for $70 billion in funding for chip fabrication, more than the government initially expected to spend. She said the department is prioritizing projects that will be operational by 2030 and some “very strong” proposals from companies may never get funding through the act.
Fabricating chips is an expensive affair. TSMC, one of the CHIPS Act beneficiaries, earmarked $44 billion in 2022, up from $31 billion in 2021, just to expand its chip-making capacity.
The Semiconductor Industry Association says in an email to The Verge that the industry garnered more than $450 billion in private investments after the announcement of the CHIPS Act, and it expects it to grow even further.
Demand for chips has grown as generative AI models, which are primarily trained using powerful chips, have also grown in prominence. The US wants to start providing more high-powered chips and even start making next-generation semiconductors. The Biden administration announced in February that it will also start funding research into substrate packaging technologies, which would help create more leading-edge semiconductors.
Microsoft explains how its DLSS competitor uses AI to improve any game
Microsoft is launching a new Automatic super resolution (Auto SR) feature on its upcoming Copilot Plus PCs that will compete with upscale technologies like Nvidia’s DLSS. The AI-based Auto SR feature will automatically upscale game resolutions and improve frame rates, and Microsoft is now detailing exactly how it’s different to DLSS, XeSS, and FSR.
Auto SR will be integrated into Windows 11, and available on Copilot Plus devices that have a dedicated Neural Processing Unit (NPU). It’s designed to work with existing games with no manual configurations required and no need for game developers to change how their games are rendered.
“Auto SR is different from super resolution technologies like AMD FidelityFX Super Resolution, Intel XeSS, and NVIDIA DLSS Super Resolution built into games,” says the DirectX team in a blog post. “These approaches require games to alter their rendering, for example, by using jitter and MIP bias to add finer details. In contrast, Auto SR tackles the task of enhancing games without the extra information to improve games as they exist today.”
Auto SR uses larger on-device AI models combined with the NPU on Copilot Plus devices to apply AI enhancements to game visuals, all while rendering a game at a lower resolution to improve frame rates. Microsoft is offloading the work directly to the NPU here so it’s not even hitting the GPU to get upscaling working. “This strategic shift not only improves framerates but also enhances the energy efficiency of each frame rendered, significantly boosting the overall gaming experience,” says the DirectX team.
There is a slight latency tradeoff, though. “While running our large model, Auto SR introduces a single frame of latency on average as it uses AI to significantly boost your game’s visuals,” admits Microsoft. We’ll have to test this fully to see if that single frame is noticeable, and which games it impacts more than others.
At launch on June 18th, Microsoft is only automatically enhancing 11 games that have been tested to improve visual quality, framerates, or a combination of both. Borderlands 3, Control (DX11), Dark Souls III, God of War, Kingdom Come: Deliverance, Resident Evil 2, Resident Evil 3, Sekiro Shadows Die Twice, Sniper Ghost Warrior Contracts 2 and The Witcher 3, are all on the launch list that have been verified by Microsoft.
That list will grow over time, and it’s easy to toggle the Auto SR feature on or off and adjust settings for individual games. Microsoft says you can also “explore this feature on additional untested games,” and force the setting on. “There may be some quirks and we can’t guarantee it will apply or improve your experience,” warns Microsoft.
The first set of Copilot Plus PCs are set to launch on June 18th with Qualcomm’s Snapdragon X Elite chips, so it won’t be long until we see how well Microsoft’s Auto SR works in reality. The feature will also eventually be available on new AMD- and Intel-powered Copilot Plus PCs, although it sounds like these machines won’t have Copilot Plus AI features until a post-launch update ships.
Microsoft is now working on Auto SR improvements, including support for HDR and multiple-monitor configurations. “As we continue to explore Auto SR capabilities, we look forward to exploring bringing Auto SR to more devices and a broader selection of x64 emulated games,” says the DirectX team.
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Microsoft reopens Windows 10 beta testing for ‘new features’ and improvements
Microsoft is ending support for Windows 10 in October 2025, but the company is now taking the unusual step of reopening its beta program for Windows 10 to test new features and improvements.
Windows 10 already got the AI Copilot feature that was originally exclusive to Windows 11, and it may well get other features soon. “To bring new features and more improvements to Windows 10 as needed, we need a place to do active feature development with Windows Insiders,” explains Microsoft’s Windows Insider team in a blog post. “So today, we are opening the Beta Channel for Windows Insiders who are currently on Windows 10.”
Microsoft hasn’t revealed what additional Windows 10 features it plans to test next, but Windows Insiders can opt into the beta channel to get them early. Crucially, the Windows 10 end of support date of October 14th, 2025 is still unchanged. “Joining the Beta Channel on your Windows 10 PC does not change that,” says Microsoft.
Microsoft originally said it was done with major Windows 10 updates last year, before its change in approach to bring more features to an OS that will be officially unsupported in around 16 months time. The software giant describes this change as a way “to make sure everyone can get the maximum value from their current Windows PC.”
Consumers using Windows 10 will also be offered paid security updates for the first time ever once the OS hits end of support in October 2025. Microsoft recently revealed businesses will need to pay $61 per device for a year of security updates. That fee doubles to $122 for the second year and then doubles again in year three to $244. Pricing for consumer security updates hasn’t been revealed yet, with Microsoft promising it “will be shared at a later date.”
Microsoft continues to try and get consumers to upgrade to Windows 11, but millions of PCs can’t upgrade officially to Windows 11 due to its strict hardware requirements and Microsoft’s security push with its latest OS. Windows 11 is only supported on CPUs released from 2018 onward and with devices that support TPM security chips.
Windows 11 usage has lagged behind Windows 10, with StatCounter listing Windows 11 at nearly 28 percent of all Windows version market share for May 2024. Windows 10 is still at 68 percent, nine years after its release in 2015.
The Dexcom G7 now lets you monitor real-time blood sugar on the Apple Watch
Starting today, Dexcom G7 continuous glucose monitor (CGM) users will be able to monitor their real-time blood sugar data straight from an Apple Watch.
According to Dexcom’s press release, the Direct to Apple Watch feature was one of the most requested by users. Once paired to the Apple Watch, the G7 will use its own dedicated Bluetooth connection to send both glucose readings and personalized alerts to the wrist. Meaning, you don’t have to whip out your phone if you want to view your data, nor does your phone have to be on your person. For instance, G7 users will still be able to get real-time data while on a phone-free run / walk or if your phone is charging in a different room. Previously, the G7’s Apple Watch app allowed you to have a watchface complication, but there was a three-hour delay with synced data.
This is more of a secondary way to view data and receive alerts, not a replacement for your smartphone or Dexcom receiver. You still need a compatible iPhone to initially set up the G7 CGM and pair it with the Apple Watch. Sharing data with family and friends also requires your phone to be within 20 feet of range. You’ll also need your phone if you want a more holistic view of your blood glucose data alongside other metrics (e.g., activity, menstrual cycles, sleep, etc.) in the Apple Health app.
At launch, the Direct to Apple Watch feature will be available in the US, UK, and Ireland. The feature will roll out to additional markets later this month, though Dexcom didn’t specify exactly which. Folks interested in the feature should update the Dexcom G7 app to version 2.1 and will need at least an Apple Watch Series 6 running watchOS 10 or later. They must also have an iPhone running iOS 17 or later.
It’s important to note that this feature is more a step in making existing CGMs more convenient to use, rather than making smartwatches a standalone, non-invasive blood glucose monitoring tool. (While many companies are actively investing that tech, it’s still not likely we’ll see it anytime soon.) Along that vein, Dexcom also recently announced it got FDA clearance for the Stelo CGM, an over-the-counter device geared toward non-insulin dependent, Type 2 diabetes patients. The Stelo, which was introduced at CES 2024, is expected to be available later this summer.
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