Electronic Arts; PC, PS5, Xbox Series X/S
The controls can be tough to get the hang of, but the visuals are stunning, the commentary impressive and the play itself gives you all the challenge and realism you could want
After an eight-year hiatus from the world of golf simulation, Electronic Arts is back on the fairway, bringing its considerable licensing power and slick sports TV presentation skills with it. Featuring 30 courses, a large roster of current professionals, and a physics model built around the official TrackMan data for authentic ball flight measurement and swing analysis, this game is exactly what you’d expect from EA Sports – comprehensive, packed with options and deadly serious about the sport.
Those hoping for an accessible knockabout are going to be quickly disappointed. The new swing mechanic, which requires you to pull down on the analogue stick to bring the club back, then forward again to unleash your shot, takes considerable time and effort to master. There’s a slight lag between your input and the onscreen swing visual, which makes timing tricky, especially when you’re not going for a full-power shot. Consequently, you spend a lot of matches over-hitting wildly, and this isn’t helped by the fact that the transition on the stick from pull-back to forward has to be precise or your golfer just pulls a practice swing. The difficulty is compounded by the fact that there’s no real tutorial mode. Instead you get a Coaching Academy section in the Challenge mode, which has lots of little mini-games based around various elements of the sport – but these don’t provide tips or feedback, so it’s all trial and a lot of error.
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