As Respawn’s new game set in the Lucasfilm universe is released, director Stig Asmussen explains how it took a while to persuade its guardians that a Jedi is a game character
For almost a decade, my husband and I have had an annual tradition of setting aside a full day to watch all of the Star Wars films, back-to-back. When we first met, this was a six-film undertaking, or occasionally four, if we swapped the prequels for the fan-made Neon Noir edit. Now, a Star Wars marathon means making it through 11 films – sorry, Clone Wars fans – which is less a cosy day with snack breaks, and far more like a real marathon, complete with precisely timed bathroom breaks and energy gels for sustenance.
And, of course, this year’s traditional viewing came after we’d also devoured the first season of Andor, binged The Book of Boba Fett, been re-introduced to Obi-Wan Kenobi, and caught up on season three of The Mandalorian. Plus, we played through Lego Star Wars: The Skywalker Saga, and visited Galaxy’s Edge, the Star Wars themed world at Disneyland. Twice.
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